Hell games as art argument, how you doin?
This is definitely one of the most inventive games I've ever played here. The minimalist graphics set a good tone for it, and the ambient music made the game very haunting. I never thought a game about a block jumping around a nearly featureless environment could end up being an art piece musing on mortality and existence, but welp, there it is. This game, simple as it is, is definitely something to be considered for the "games as art" argument.
Most of the low scoring reviewers don't "get it" and that's unfortunate. I won't say it's the deepest piece of art out there, but there's some substance to this. I also found the lack of handholding to be a good quality; I only found myself stuck at one moment and that was easy enough to overcome just through fooling around for a minute. You've got a nice statement here.